This is a bit of a Hail Mary, but has anyone come across user testing or studies on the use of bezel gestures (i.e. swiping in from the left bezel onto the screen, or Microsoft's Edge UI)? I'm guessing MS must have done some testing but my Googling has proven useless in finding anything of use.
I'm trying to determine just how discoverable these types of gestures are, and trying to make a case for adding some kind of on-screen UI to surface functionality relegated to a bezel menu.
There are limits to how much you can understand users' interaction with your mobile app or site if you just stick to pixels, and never leave your computer screen. You need to get designs on the device, and check if text, buttons and icons are visible, and safely clickable.
The only way to do this on every platform, is measuring with some sort of real life, physical object. Instead of muddling through with other tools, I made a tool specifically for doing this on mobile devices:
Which are the great examples of Animated Graphical User Interface (transitions, animations etc.) on mobile? Or do you know mobile apps with innovative/interesting interaction?
Do you know great, interesting, new, beautiful, user-centered, fun, or innovative animations wich can be used in mobile-GUI?
Most of the sites I've have worked on in the last several years have generated the bulk of their revenue through subscriptions or product sales. My current project is to design a mobile website for a news/magazine organization that generates a lot of their revenue through ad sales. In particular, they are looking at having a single advertiser "sponsor" their mobile website for an entire month.
I'm working on an Android app. We have some flat mocks but I want to get them onto some Android devices to see how they feel and test out flows, labels and copy with people.
In the past on iphone I've used Prototypes by Duncan Wilcox. It worked pretty well for us. I could upload pngs then add hotspots and basic tranisitions. Once I was happy I uploaded the prototype to Prototypes server, got a key and entered that into the app on my iphone. Hey presto a tappable prototype on my iphone.
Thanks to all for coming out to the AIGA Digital Dialogues talk with @gradybritton and @knuckleheadspdx on the build of the Choicelunch iPhone app. The discussion was particularly great, especially re: prototyping for the focus group and adopting a lean ux workflow, so I thought I'd post some of the highlights.