Most of the sites I've have worked on in the last several years have generated the bulk of their revenue through subscriptions or product sales. My current project is to design a mobile website for a news/magazine organization that generates a lot of their revenue through ad sales. In particular, they are looking at having a single advertiser "sponsor" their mobile website for an entire month.
I'm working on an Android app. We have some flat mocks but I want to get them onto some Android devices to see how they feel and test out flows, labels and copy with people.
In the past on iphone I've used Prototypes by Duncan Wilcox. It worked pretty well for us. I could upload pngs then add hotspots and basic tranisitions. Once I was happy I uploaded the prototype to Prototypes server, got a key and entered that into the app on my iphone. Hey presto a tappable prototype on my iphone.
Thanks to all for coming out to the AIGA Digital Dialogues talk with @gradybritton and @knuckleheadspdx on the build of the Choicelunch iPhone app. The discussion was particularly great, especially re: prototyping for the focus group and adopting a lean ux workflow, so I thought I'd post some of the highlights.
It seems the best approach for providing the capability to attach or upload multiple files at once is to make it automatic (that is, the files upload automatically, as soon as you select them--as Google does when attaching files in GMail), but the solutions I've seen are built in Flash. Of course, if you want for people to use their mobile tablet or phone to select multiple files at once, Flash won't work on iPads and iPhones.
Any ideas why iPhone calendar doesn't have "week" view. Apple is known for thier design prowess so they must have thought this through, I'm just curious. Could it be as simple as there's evidence that people don't use week view that much so it was dropped to conserve space.
I am currently working on a project that spans both web and mobile products. As part of this process, the UX team has create a high-level site map and individual feature flows. However, one of the developers on the mobile side is asking for an additional articifact; an "app map" or diagram focusing solely on entry and exitpoints thruout the entire application.
Sites like YouTube and Facebook are already projecting mobile use to surpass desktop use as early as *this year*. What’s your mobile and tablet strategy? Allow me to humbly present the wisdom I got from the experience of walking the last 365 miles. Barefoot. In the snow. Uphill both ways.
Sites like YouTube and Facebook are already projecting mobile use to
surpass desktop use as early as *this year*. What’s your mobile and
tablet strategy? Allow me to humbly present the wisdom I got from the
experience of walking the last 365 miles. Barefoot. In the snow. Uphill
Since this place is dedicated to improving all of our skills, I think I will take the right to promote an App I have been working on because it might save a lot of time to anyone who is starting a mobile application. As most of you already know, the mobile space is growing at a fast pace and delivering top quality mockup to clients and developers is more than ever crucial. The point is simple, design is not anymore only graphics, looking at the interaction design is going way beyond this and must integrate the project approach to get the right mix.