has anybody used participatory design combined with paper prototyping to gather insight as to the best interaction design solution?
I'm specifically thinking of having users organize, in a guided session, paper widgets and content modules of different sizes to reflect the access they would like to see on the interface to different content items according to their needs and uses. This would be like an extension of conventional card sorting (which we have already done), but to gauge users' needs in terms of access and interaction with the contents.
For one of our clients I am asked to create a 'clickable demo' for usability testing. I've started this thread to ask you guys what tools you use/prefer/advice to create clickable demos (including arguments would do best). The project is about a recruitment section of a corporate site and will include pretty much dynamic content and some flash elements.
I have distilled the definition of prototyping, from a UX perspective, not a dictionary one. Anyway, it was part of a three part blog entry on my blog and I would be interested in your feedback and comments.
The User Experience (UX) Strategist will be responsible for
collaborating with other UX team members and the Creative and
Technology teams to define the overall User Experience for a given
project. The UX Strategist will work to understand user goals,
business goals, technology parameters and design constraints to
create a user experience that will deliver success.
The University of Applied Sciences and Arts of Southern Switzerland
(SUPSI) is advertising a job vacancy at the Department of
Environment, Construction and Design (DACD) for the Visual Culture
Lab in Lugano - Trevano SCIENTIFIC COLLABORATOR at full employment
Tasks in the field of research in Interaction Design:
collaborate with the head of the research in design and technology
to the devel-opment of research activities;
participate to applied research projects for the development of
fully functioning prototypes;
provide documentation in order to prepare and prese
I'm pretty green in interface design. I've read quite a lot but
often sit down to start a design and have a complete block. I realise
that there are a lot design patterns on the web, but it can be
difficult to really get a deep appreciation of them.
I'd like to build up some experience. Of course, the best way is to
'just do something'. However, students and newbies, such as myself,
perhaps don't have any real projects or sometimes long gap between
I was thinking about reverse engineering a couple of sites.