1 Oct 2007 - 8:40am
6 years ago
11 replies
Todd Warfel

The Five Types of Prototypes

So, this whole discussion about making clickable wireframes got me
thinking about something. As I'm working through my book,
interviewing a number of people from different backgrounds, I've come
across 5 different types, or purposes perhaps, for prototype:

1. As a common communication platform–using them to get everyone on
the same page, avoiding misinterpretation of ideas, using them as a
method to show and tell.

4 Sep 2007 - 11:43pm
6 years ago
7 replies
Matt Attaway

Methods for prototyping thick applications

Hello all,

I'm in the process of designing my first major "thick" application( yay! ),
and have run into something of a brick wall in figuring out how to prototype
it. It's a fairly smart client that is less for creating content and more
for managing it, with a database backend. I'm comfortable with paper
prototypes, but I know at some point I'm going to need to go beyond that.

The problem is I don't know how far beyond paper prototypes I need to go.

30 Aug 2007 - 6:42pm
6 years ago
28 replies
Akanowicz Ron

True or False: In a perfect world we'd all create html clickable wireframes after the static ones have been done

Same format at (static) wireframes, but done in html with all
clickable navigation and intra-copy links leading to the appropriate

Ron Akanowicz
Usability Consultant

ron at

25 Jun 2007 - 3:11pm
6 years ago
4 replies
Jonathan Arnowitz

New Book on Prototyping Now Available

I just wanted to let everyone now that Michael Arent, Nevin Berger and I
wrote a book on the practice of effective prototyping, it is published by
Morgan-Kaufman (Elsevier) and is currently available at both physical and
online bookstores.

Our book is written in three parts. The first part covers the Effective
Prototyping process.

21 May 2007 - 4:59am
6 years ago
12 replies
Björn Simonson

"web 2.0" prototyping


I'm curious as to how members of this list prototype "web 2.0" sites. How to make a prototype for user testing short of actually making a functioning site?

I currently work with Axure RP (on web 1.0 sites) and feel that it might not be the best tool for the job, but I can't think of anything better at the moment either.


Björn Simonson

26 Apr 2007 - 9:40am
6 years ago
22 replies
Mitchell Gass

Prototyping Drag and Drop

I'm curious what people are doing to prototype drag and drop
interactions. Do any of the currently available prototyping tools,
such iRise and Axure, provide drag and drop? Is using HTML and
JavaScript the best option? Is Scriptaculous

worth a look?


Mitchell Gass
uLab | PDA: Learning from Users | Designing with Users
Berkeley, CA 94707 USA
+1 510 525-6864 office
+1 415 637-6552 mobile
+1 510 525-4246 fax

13 Mar 2007 - 10:57am
7 years ago
1 reply
Todd Warfel

ANN: Book in Progress on Prototyping

Rosenfeld Media is proud to announce that Todd Zaki Warfel has begun
work on
a book on developing prototypes. "A Practitioner's Guide to Prototyping"
will help you quickly flesh out your design ideas, test your
and gather real-time feedback from users. The book will discuss how
prototypes are more than just a design tool, demonstrating how they
can help
you market a product, gain internal buy-in, and test feasibility with
development team.

Todd is a founding partner at Messagefirst, where he focuses on
design-research for consumer and b2b products.

23 Jan 2007 - 8:19am
3 years ago
38 replies
Janna Cameron

Rapid Prototyping Tools


I am looking for a tool that would essentially allow me to make a "paper
prototype" that I can share with a remote participant. I have been
using DENIM ( which does everything I
need. I am looking for an alternative because of performance issues.
Any recommendations?


17 Jan 2007 - 3:29pm
7 years ago
19 replies
Vishal Subraman...

Communicating Design/ Deliverables

How do those of you who don't actually write code that is eventually used in
the build (both front-end and back-end) communicate your designs and
interaction models?

Here are two possible options-

1. Static mocks (accompanied with documentation for details)
2. Interactive mocks- HTML/JS, Flash, Prototyping tools like Axure (with
little or no documentation- most interactivity defined by prototype)

We currently use static mocks as a part of the design document, behavior
described in tables adjacent to the mocks.

31 Oct 2006 - 3:34pm
7 years ago
4 replies
Wendy Fischer

Prototyping tools for mobile game app.

I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.

I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.

I'm not finding a lot.

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