We'd like to thank everyone who came out on Tuesday evening for Cindy
Chastain's excellent talk on using the cinematic concept of "theme" to
produce better interaction design. Her talk resulted in many great
conversations, some of which lasted well into the night over dinner. Kudos
and much appreciation to Ms.
"Experience Themes: An Element of Story Applied to Design"
As designers we too often neglect to define a common vision, or coordinating
force, behind the scope of what we’re designing, making or building. Without
some means of unifying our efforts we can easily end up with a product or
service that falls short of its potential of delivering an optimal user
Please join us in welcoming
respected practitioner, educator, speaker, and author
"Designing a Unified Experience: Bringing Interaction, Visual, and
Industrial Design Together"
Interaction design, visual design, and industrial design are distinct
disciplines for good reason: Each excels in different ways. Interaction
designers must be good at imagining structure and flow, which requires
strong analytical skills and a high degree of rigor, especially for complex
The MFA in Interaction Design Program at SVA and IxDA NYC are pleased to
announce the first of a series of quarterly workshops:
Join comic book artist Scott McCloud for an exclusive two-day visual lecture
and intensive hands-on workshop in the art of making comics. Strong emphasis
will be given to developing clarity, storytelling skills and personal
expression. Students will learn and apply a variety of techniques for
presenting narratives through comics, as well as a wide arsenal of skills
applicable to any form of graphic communication.
"Doing More With Less: Sharing Tales of Guerilla IxD"
We're getting an enthusiastic response to this open, community-based
discussion focused on the art of doing good interaction design during
challenging times, to be moderated by IxDA Board President Joshua Seiden.