I had a disheartening discussion with a programmer at our office yesterday. He felt that we should not "waste our time" with prototypes, or even wireframes! He said that our creative director found the wireframes limiting, and ended up giving back to us exactly the layout that was provided in the wireframes. I explained that the process of wireframing and prototyping helps work out the flow of content, the page requirements, online interactions, and serves as a guide for design. And I said that many designers I'd worked with had been able to interpret the wireframes just fine.
I am in need of a template (or stencils) for a project that requires annotations to be done in PowerPoint. I would need UI components that would usually be part of a wireframe set that includes labels and notes.
What do you think about creating pixel perfect wireframes? Good or evil? (Or it depends ;-)
The websites our team work on have a standard width, grid, interactive elements and some general guidelines for typography. Therefore any designer working on a wireframe could create it to the pixel (we have a fixed layout).
- Diseñadores que la rockearon, creando más de un logo famoso http://bit.ly/cRfOQ6 (via @tomasdev)
Si bien no tiene que ver con diseño de interacción, un logo identifica una marca, y es diseño así que creo que aplica.
- 15 web apps to create mockups & wireframes http://ow.ly/1eBeE (via @tomasdev)
Habla por sí solo, alternativas online para crear prototipos.
This client is willing to cover flight/hotel/expenses for the right
designer who can work onsite in Houston for the next 4 months.
Project is working on internal tools for a large company and requires
someone to have viewable samples of detailed, complex design
Impact is huge due to client's size and you'll really be able to
make an impact in their system design, customer/client experience and
I wanted to ask around on the process of creating wireframes for designing mobile applications. In creating these wireframes, should I work on paper before actually hopping into a drawing program to lay out these wireframes? I believe working on paper is faster and easier before laying out the wireframes for a project. However, the company I am working with, might be wondering if I am wasting my time. That I should be doing wireframes within the drawing program. What are your suggestions and thoughts on this issue?
I'm pretty green in interface design. I've read quite a lot but
often sit down to start a design and have a complete block. I realise
that there are a lot design patterns on the web, but it can be
difficult to really get a deep appreciation of them.
I'd like to build up some experience. Of course, the best way is to
'just do something'. However, students and newbies, such as myself,
perhaps don't have any real projects or sometimes long gap between
I was thinking about reverse engineering a couple of sites.
To date we've been creating site plans, wireframes, copy outlines and
functional specs across a range of different document types (word,
Excel, Illustrator, Omnigraffle).
This has generally worked ok over the years, but we're trying to up
our game and rationalise the tools we use - specifically site plans
and copy outlines.
We were thinking that a simple content plan created in Excel listing
section, pages and metadata along with project status is flexible and
team friendly (anyone can update without specific software), but not
particularly client friendly regards an aesthetic site plan.