I would like to know if anyone out there has any experience working with the Scrum Project Management and how it ties in with the whole design process (starting from site maps and wireframes to visual comps).
Scrum (for those of you are not aware of it) is a more start up like management style where there is more of emphasis on collective responsibility (as opposed to responsibility of the proj manager). Also, in Scrum the work requirements, development and QA happen side by side (as opposed to one after another). So basically, you work on smaller pieces of the puzzle.
What are your thoughts on Interaction Design and the Agile Environment?
Here’s my experience of how extreme programming and design mix:
1) Product requirements are one thing today, another tomorrow, based
mainly on strategic (not user) feedback
2) Weekly iteration cycles allow 4-5 days for research, prototyping
and documentation of design
3) Little time is left for contextual inquiries - the product becomes
the "company’s" vision rather than the consumer’s asked-for solution
4) “Featuritis” is a full-blown epidemic
5) Redesign of the entire syste
We are in the discovery phase of the project, where we have absolutely no
idea what the user needs are. There is limited time and resources this we
cant conduct ethnographic studies. What would be the best set of "agile"
methodologies that can be used to start the process?
What are the opinions here about what comes first, the Design or the
I am currently designing a web application from an existing windows
application. No decision had been made at the time as far as the technology
to be used, only that it would be a web application. So I designed like I
normally do, I composite/mock up designs in Fireworks, and then build the
our prototypes to users and have received a lot of great feedback and
Development has now decided to use Adobe Flex for the front end.
Several people were asking about resources/case studies/help
to do agile user-centred design. The Journal of Usability
Studies has just published an article I wrote that describes
in detail the adaptations to usability investigations (such
as rapid formative usability testing and contextual inquiry)
that the Autodesk (was Alias) UX team made in order to
Anyone doing IxD work in an agile programming environment? If so, what are
you doing to make it work with agile processes? Is it succeeding? What are
the problems you've had?
I know there's been some talk about this before on this list, and it seems a
lot of people are having serious trouble finding ways to adapt and work with
agile methods, but I've formed some ideas about this on my own, because I've
been working like this for a long time and have found ways to make it work
for me, and am wondering what other people have come up with.
I have reviewed the previous postings regarding how Usability fits in with
Agile Programming and I have a slightly different question.
I am an Interaction Designer and have worked with Agile Programming teams in
two different ways. I was hoping people could comment on the methods and
provide any insight on preferred methods, etc.
1. On one project, the usability team would always be an iteration
ahead of the development team, creating storyboards and fleshing out
interaction details to hand off to the development team when they were