Whether you’re new to the field or you’re a design industry professional, UX Brighton 2011 is a great opportunity to debate, cogitate and learn about User Experience through the lense of various disciplines stretching from anthropology to cross-channel design.
We have an immediate, short-term need for Interaction Design (Information Architecture, UX Strategy) services for work in the amateur and professional sports marketing industry. Please email your resume/cv and porftolio to firstname.lastname@example.org (subject: Freelance IA/IxD) if you're interested.
We are looking for an experienced freelance Interaction Designer for our upcoming redesign project. You’ll work closely in a diverse and passionate team of product managers and visual designers to build and extend our website to create an entertaining and rewarding user experience.
I started in information architecture in 2007, I got out of it and now I am trying to get back into IA/UX. I consequently do not have the 5+ years of experience or the mandatory "senior titles", but I do have the education! I came across this in a recent job posting: "5+ years of agency experience working on site builds. Someone who really understands the user experience." I was initially hired because I was a user experience professional.
I am dreaming of the perfect division of ia, ux, and visual design in a team. Should we stick to being generalists, and wear all of those hats at once, or should we allocate resources to each role? I am curious to know how other companies have approached this.
I had a disheartening discussion with a programmer at our office yesterday. He felt that we should not "waste our time" with prototypes, or even wireframes! He said that our creative director found the wireframes limiting, and ended up giving back to us exactly the layout that was provided in the wireframes. I explained that the process of wireframing and prototyping helps work out the flow of content, the page requirements, online interactions, and serves as a guide for design. And I said that many designers I'd worked with had been able to interpret the wireframes just fine.