Hey all - I'm part of Chicago's IxDA chapter, and I'm in the
process of writing a book about interaction design. It's called
Cadence & Slang, and it should be out by the end of next year. I
posted earlier about this, but we've seen quite a lot of progress so
far, and so I figure it's worth an update here.
In hjis book, Hugh Dubberly <http://www.dubberly.com/author/hugh/> have
collected over one-hundred descriptions of design and development processes,
from architecture, industrial design, mechanical engineering, quality
management, and software development.
I promise this isn't related to my previous Flash question - just coincidence.
Are there books people would recommend that talk about how to create
good designs in Flash/FLEX. For example, there appear to be
particular ways one has to work with CSS to get the effect one might
want. And there is a particular widget set that has certain
affordances, some of which seem better than others. I'm looking more
for some "how to" and "best practices" information than I am general
design pattern type stuff. But I'll take what I can get.
I just wanted to let everyone now that Michael Arent, Nevin Berger and I
wrote a book on the practice of effective prototyping, it is published by
Morgan-Kaufman (Elsevier) and is currently available at both physical and
Our book is written in three parts. The first part covers the Effective
Rosenfeld Media is proud to announce that Todd Zaki Warfel has begun
a book on developing prototypes. "A Practitioner's Guide to Prototyping"
will help you quickly flesh out your design ideas, test your
and gather real-time feedback from users. The book will discuss how
prototypes are more than just a design tool, demonstrating how they
you market a product, gain internal buy-in, and test feasibility with
Todd is a founding partner at Messagefirst, where he focuses on
design-research for consumer and b2b products.