design

7 Jan 2011 - 3:20am
0
3 years ago
13 replies
smkarmarkar
2009

Clone or Duplicate? What should be the right label?

Hi fellow designers,

I have a grid that shows a list of schedules and user can then duplicate a schedule by clicking on a button (just above the grid) and make necessary changes. I want to call this button "Duplicate" and my dev team thinks this is "Clone".

I have seen the term 'Duplicate' getting used more common these days but is there any other logical reason why we should use 'Duplicate' and not 'Clone' or vice versa?

 

Thanks for your help,
Sandeep

14 Dec 2010 - 7:07am
0
28 weeks ago
4 replies
interactive fiction
2010

Any thoughts on "Art of Interactive Design" by Chris Crawford?

So it turns out that I have a discount coupon for nostarch.com, an online bookseller. I look at their site and come across "The Art of Interactive Design" by Chris Crawford. So, has anyone read this book? Is it worth picking up?

13 Dec 2010 - 1:49pm
0
4 years ago
1 reply
erling
2010

What is your favorite tool or method for publishing patterns and guidelines?

Wondering what your favorite tool or method for publishing user interface patterns and guidelines. Any stories you can share about what has worked well?

Thanks,

erling

3 Dec 2010 - 12:56pm
0
4 years ago
5 replies
Sachendra
2005

Awesome design features of mobile apps

What design features in mobile apps do think are the most effective and enjoyable to use?
1 Dec 2010 - 7:48am
+1
Terms:
marianamota
2008

DesignJam London 1

Hi all!

We went to the first DesignJam London and wrote a review. So, check it out:

http://designdevelopmentusability.wordpress.com/2010/11/30/design-jam-london-1-djl1/

We are planning to organize a DesignJam in Bristol, UK and/or Oxford,UK.

Are you interested in getting involved? Please, get in contact!

@MarianaMota &
@JimmyMorrisUK

20 Nov 2010 - 8:55am
+1
Posted in:
Erico Fernandes...
2009

Pós-Graduação em DESIGN CENTRADO NO USUÁRIO - Universidade Positivo

Design Centrado no Usuário (DCU) é o processo de design em que as necessidades, desejos e limitações do ser humano são levados em conta durante todas as fases de concepção e desenvolvimento de um projeto. DCU é focado na criação de produtos e serviços fáceis de usar e se baseia especialmente em pesquisa, prototipação, teste com usuários, nos princípios de design de interação e usabilidade. Empresas que são orientadas pelo Design Centrado no Usuário possuem a inovação em seu DNA e atuam de forma diferenciada em seus segmentos: CESAR, IDEO, Nokia, Intel, Philips, Apple, entre outras.

26 Oct 2010 - 8:43am
+3
4 years ago
21 replies
Joe Sokohl
2004

The Traceability of Research into Design

In a recent convo on Twitter, Janna DeVylder, Dave Malouf, Steve Baty and I were discoursing about the difficulties of traversing the Research > Design chasm. Some really great thoughts ensued. So, I thought I'd keep the convo going here.

It's a topic I'm keely interested in. Having helped present From Design to Research at Agile '09, and having worked on this for many years, I still realize I have lots to learn.

14 Oct 2010 - 12:48am
+1
Posted in:
arjanharing
2010

[EVENT] Design for Conversion, 18th of November, New York City

I would like to invite you to Design for Conversion in New York the 18th of November.

Design for Conversion is an event that tries to bridge the disciplines of psychology, design and marketing. After 3 successful editions in Amsterdam and 1 in Cologne, the event will be held in New York City. (This event is an initiative by Chi Netherlands and endorsed by IxDA Netherlands)

11 Oct 2010 - 8:35am
0
Maria Cordell
2010

IxDA Atlanta Annual Design Slam this Wednesday, 10/13

IxDA Atlanta is holding its 2nd annual Design Slam this Wednesday, 10/13

6 Oct 2010 - 8:27pm
0
Rodrigo Sanchez
2009

[EVENT] NYCUPA presents "GameFraming: Using Games to Design More Fun into Everything, with Douglas Van Duyne" Tues, Oct 19th at Digital Sandbox

The next NYCUPA event will be held on Tues, Oct 19th at Digital Sandbox office. Join Douglas Van Duyne for insights into "GameFraming: Using Games to Design More Fun into Everything."

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