Earlier today I received back from an editor the revised version of an article I have in the works. Whilst reviewing the changes I came across the following comment in amongst the annotations: Design is not a “problem-solving technique”...
In case you havent heard: Samsung Germany organizes an exclusve developer conference in Frankfurt/Germany on June 25th. The event is happening at the world famous cocoon club (http://www.cocoonclub.net). Platform innovators from the Samsung mobile innovation centers in London and Seoul will speak and give insight into the new platform and the ecosystem they plan to build around it. Tickets are full sponsored (aka free). Get more info and registration (in German only) at http://www.samsungdeveloperday.de.
Just to give you a quick heads up that Nokia has now launched a careers group on LinkedIn. Please search for Nokia: Global Careers. We are aiming to create a one stop community for news, discussion and live roles. So far the response has been amazing and we have had hundreds of requests to join in the last couple of days alone.
So if you're thinking about a new role or if you're looking to engage in the Nokia Career community then please come and join.
Just a few hours back when I was speaking to a musician friend of mine, he seemed very frustrated about the interface of a sound-mixing software. As a usability and user interface professional, I never ever understood one thing: In the music world, there are so many softwares and so many workstations used to create music and certainly people want to buy these expensive products yet they are scared of one question. The question is how do they learn them??
I´m starting the redesign of a huge amount of eLearning Content for a University, a lot of the redesign consist in the implementation of Interactive Activities instead of the "info...info... info... quiz" model.
Does anyone know about a design model for this? also any tips or advice would be appreciated