Our team is revamping the design room. Our current process is to sketch on whiteboards or butcher paper and photograph, then email the results. When we can borrow a Panaboard (same thing, but captures images to a USB stick) we use that.We'd also like to collaborate with others remotely.
Temos o prazer de publicar o primeiro post, que expõe tópicos básicos sobre Design de Interação. No decorrer dos posts, vamos aprofundar alguns pontos, abordar casos e contribuir para o avanço dessa área de conhecimento.
Thanks to all for coming out to the AIGA Digital Dialogues talk with @gradybritton and @knuckleheadspdx on the build of the Choicelunch iPhone app. The discussion was particularly great, especially re: prototyping for the focus group and adopting a lean ux workflow, so I thought I'd post some of the highlights.
Any ideas why iPhone calendar doesn't have "week" view. Apple is known for thier design prowess so they must have thought this through, I'm just curious. Could it be as simple as there's evidence that people don't use week view that much so it was dropped to conserve space.
This conference is all about how to create great design experiences in an Agile development environment. Jeff Gothelf and I busted our ass to deliver the highest quality lineup of thinkers in the AgileUX space in downtown Manhattan for under $100.
Agile UX NYC 2012 takes place on February 25th. It's a one-day, single track conference focused on taking a holistic look at user experience design in agile environments.
If this is something you've struggled to reconcile in your work, this event will help shed light on how to make significant strides towards greater integration, collaboration, productivity and success.