At my work we're gearing up to rebuilding one of our major applications to support new platforms, mobile, etc... The current solution has more than a decade of work in it, and with it, more than a decade of solutions that are suboptimal, out of time, or simply bad.
I have a really big fear that we won't be successful at fixing these and delivering needed changes, because sales/management stops us because "the user got used to that solution, dont do this".
I'm currently at the beginning stages of developing my thesis for an M.S. in Instructional Technology at Bloomsburg University. Over the past couple of years, I've become increasingly interested in instructional games and simulations as effective learning tools. However, as a UX and IXD professional, my focus has narrowed more on the UI aspects of instructional design -- more specifically instructional game design.
I am new to the field of HCI. I need to get a grip on basic concepts, theories and fundamentals in the field of HCI. Can you suggest me some readings that influenced the advancement of HCI throughout the history? (readings I can get a thorough understanding of basic building blocks of HCI). They can be anything from research papers to books to informal write-ups.
Greetings! I am a (very recent) graduate in Software Engineering from
Sri Lanka and I wish to peruse my higher studies (postgrads) in research based
user experience design and development. Professionally I do not have any HCI,
usability or UX related work or research experience. As a matter of fact, there
are no academic or commercial user experience labs in Sri Lanka. And finding opportunity
to gain work experience on such a field is very hard here.
Often we have not much money and time when we do research on our users needs. Nevertheless it is often urgently needed to get some insights of what the problems, goals and current experiences of people are.
I would be interested in how you uncover user needs on a budget!
I'm wondering if anyone has had experience working with NVivo to analize and extract data related to qualitative research of user experiences. My company is in the process of forming a dedicated UX research department and I'm curious if this is something we should really be planning for or if traditional methods and techniques are still preferred over software that appears to "automate" many of the nuances of traditional methods. If you can sight examples of projects where you've found this helpful, that would be great!
I am trying to pull together a list of ux academic journals and magazines that not only introduce ux methodologies (both research and design) but also best practices. Off the top of my head, I can think of Interactionsand UX Magazine. Anything else that is worth reading? I am interested in both theories and case studies.
I'll be more than happy to share the results with everyone!