collaboration

30 Aug 2011 - 1:20pm
0
3 years ago
1 reply
alotofmath
2011

Usability for Content Created in a CMS (Content Management Systems)

Hello,

      I am working in a library, and doing some user experience and Web design work there.  This is really my first position in which I am doing these sorts of things...I am also a student at Philadelphia University's Interactive design and media program

oussama
2011

Call for papers BCS HCI 2011 Workshop: Supporting Collaboration Through Multimodal and Cross-modal Interfaces

Call for papers

BCS HCI 2011 Workshop: Supporting Collaboration Through Multimodal and Cross-modal Interfaces

http://ccmi.eecs.qmul.ac.uk/hciworkshop

19 Oct 2010 - 10:56am
0
4 years ago
4 replies
Robert Skrobe
2008

Remote Working - Is there a 'tipping point'?

Hi all,

I've been doing remote work as a usability / IA professional consultant on and off for about four years now.  I have a home office here in Dallas, and have clients all over North America.  At the moment, business is pretty good.

8 Mar 2010 - 11:21am
0
4 years ago
1 reply
ambroselittle
2008

Quince

Quince is a UI/UX/IxD pattern explorer that gives designers and developers new and better ways to discover and find design patterns that can help them make better design decisions and more easily communicate the rationale and implementation details for the choices they make.  Quince Pro is a premium design tool/service that enhances and builds upon what folks get for free in the community version.

6 Mar 2010 - 6:05pm
0
4 years ago
1 reply
Emily30075
2010

Help Me With My Experience Design Diagram?

Hi everyone,
I'm looking for some feedback on a model I'm building to explain the complexity of experience design. My theory is that in the communication business, we're all experience designers and that we come at that from different disciplines. To build the best experiences, we have to have time and space for collaboration. Nothing groundbreaking, but I'd like to bring some different teams together around a common goal.

I've got some feedback from people outside the field, but I'd really like to know what you think. The diagram and comments I've recieved so far are here:

23 Feb 2010 - 10:44am
0
Joe Sokohl
2004

Magic Wish #2 for IxDA

Local groups are great. There are a lot of people who are working hard
to bring interaction designers and other interested folks together
locally on a regular basis.

Wouldn't it be great if local groups had a dedicated space that
brought events, discussions, and jobs into a local-centric space?
Wouldn't it be great if ixda.org could expand the ability of local
groups to communicate & collaborate?

Your wish is about to be granted:
http://www.ixda.org/blog /2010 /02 /new -website -launch -is
-imminent /

Launch is set for 5 days and counting!

20 Feb 2010 - 10:26am
0
4 years ago
2 replies
Jason Richardson
2007

UX Field trips

Hi everyone,
I'm looking to take our UX team on a few "field trips" this year
in Northeast Ohio to visit other organization's UX teams and share
methods, deliverables and anything else related to UX in a half day
session.

17 Nov 2009 - 6:01am
0
5 years ago
14 replies
Dave Malouf
2005

Work in groups or as individuals in your IxD work

I know that everything we do is collaborative in that we have to work with
biz & tech and often other roles of design like visual, copy, research, etc.

But my question is how often do you find yourself collaborating on group
work in your specific role as an IxD or UX designers?

I ask this question b/c when I look back on my work career there were very
few moments when I did work in a group.

28 Oct 2009 - 11:23pm
0
NYC IxDA
2008

[EVENT] IxDA NYC - Thu Nov 19 - Steve Portigal "...Improv, Creativity and Collaboration"

REGISTRATION
http://ixdanycnov09.eventbrite.com

*IxDA NYC is pleased to present an interactive evening with Steve Portigal
*
*"Yes, My Iguana Loves to Cha-Cha: Improv, Creativity and Collaboration"*

Improv is not "stand-up comedy." It's a series of games with rules that
offer huge degrees of freedom within a set of constraints. In these games we
bring out a lot of basic, quickly understood and communicated rules of
culture that are implicit, not explicit.

1 Sep 2009 - 8:42am
0
5 years ago
21 replies
Thomas Daly
2009

UX Team Collaboration

I've suddenly found my team grow from one to three and it's clear
that a centralized file system is needed, especially as the team
grows.

I'd love to hear how other teams are working, managing their
documentation for both the UX/IxD/VD phases for projects.

My aim is to have a central file repository that manages versions and
is easily accessed on/off location.

I appreciate any insights into this.

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