It looks pretty cool, and I've played around with it a bit, but I'm not sure how well it plays out in client situations when you have to get deliverables out fast compared to programs like Omnigraffle where you can bang things out in short order.
For one of our clients I am asked to create a 'clickable demo' for usability testing. I've started this thread to ask you guys what tools you use/prefer/advice to create clickable demos (including arguments would do best). The project is about a recruitment section of a corporate site and will include pretty much dynamic content and some flash elements.
There are some new tools from Adobe coming together with the launch of CS5, which it takes place April 12. Flash Catalyst is one of them, which it seems to be a tool totally based on our community (interaction designers)
Were looking for a User Interface Designer to join the team that
designs comScores suite of web-based reporting applications. In this
position youll have the opportunity to make an immediate impact on
the design of sites and applications at comScore.
Given soundings of a new 2nd generation Kindle on the way, thought you
might get a kick out this short concept prototype ("Kindle Love")
video sketch by a small group of students in my recent "Scenarios &
Simulations" course at Kansas. Credits at end.
Product designers learning grammar of story-telling and film–
contextual, not deadly serious.
Okay, I've heard lots of words around here that I think we all have
different meanings to us personally. The one that seems to be currently
messing up a few of us in one thread is the word "prototype", so let's start
To me, a prototype is a scaled down model of what you want things to look
like. I think what's messing us up the most is that it's too general of a
term and could be used to describe just about anything we do at any point.
I'll break down some of the terminology I use with the client and you can
agree or disagree from there.