Our sensorial system is our interface to the world. It is trough and with our senses that we can perceive, reason and exchange with external systems, living or not. Our professional and personal activities are made of rich and complex sensorial experiences, spanning on different stimulus and modalities.
Many of the interactions seen in tangible and social computing are essentially playful. Play can take on many forms, but they all involve people exploring a conceptual space of possibilities. When designing these “embodied” interactions, it is therefore helpful to have a good understanding of play - this session aims to do just that.
We’ll compare the role of interaction designers to that of game designers, who concern themselves primarily with the creation of rule-sets. By using rules, designers have unique opportunities for conveying messages.
VisualComplexity.com (VC) is a unified resource space for anyone interested in the visualization of complex networks. With over 600 projects, the goal is to leverage a critical understanding of different visualization methods, across a series of disciplines, as diverse as Biology, Social Networks or the World Wide Web.
Katherine Coombs covers five touch points Lloyds Bank has with its consumers:
- Internet Banking
- Mobile Banking
- New Devices/convergence
She opens the lid on what it really means to touch any of the above from a design perspective, the challenges that we face with respect to technology, user adoption and acceptance, and from regulators. She also briefly talks about what competitors and non-competitors (eg non banks such as Yodlee, Paypal etc) are able to do and why and what that means for the bank.