Some time back I picked up a PDF on malicious interfaces. I've attached the PDF to this post for reference. Basically, it's the use of UI design to effectively coerce the user into considering material (ads, etc) that they don't want to deal with, or to create an outcome that may run counter to what the user actually wants to do.
I am dreaming of the perfect division of ia, ux, and visual design in a team. Should we stick to being generalists, and wear all of those hats at once, or should we allocate resources to each role? I am curious to know how other companies have approached this.
I'd love to hear your feedback on the 6 Pathways, or from those who want
to get involved as speakers, participants or sponsors. We also have
some scholarship places available for students & start-ups.
The new MEX is based around 6 Pathways. These are ongoing initiatives
designed to create fresh knowledge for the community, spanning pre-event
blog posts, our Twitter feed, the 2 day event itself and a post-event
After reading through Zaki Warfel's Prototyping, I hoped it would shed light on the most effective techniques. It was a very good read and included some invaluable insights on progressively iterating from paper models to high fidelity designs. It's led me to make some assertions about prototyping tools...
I have an early morning interview for an IxD position at a high-growth 2 year-old startup. The company produces a physical device, as well as the software that will function across multiple devices and platform (mobile and desktop). As fas as I know, i'll be reporting directly to the VP of User Experience and working closely with the other designers / developers. The culture is what you'd expect at a startup, small intimate groups.