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Designing for SpaceTime, Building in No-Time

10 Feb 2008

—

45min.

At big organizations I’ve worked in such as Nokia and the BBC, product development and interaction design are often separated disciplines, project stages and considerations.

At a start-up, they rarely are- time and resources being of the essence. Interaction Design is bound-up with actually building the thing, which has many upsides and many downsides.

I’ll be contrasting my experience of building Dopplr, a service for frequent travelers to that of design development of larger scale projects for lessons learned from both that I hope will benefit those working in both professional contexts.

interaction08, ixd08, IxDA, IxDConf, savannah
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Interaction 08

Playlist

  • The Cinematic User Experience

    The Cinematic User Experience

  • Redesigning Sony-Ericsson’s Product Catalog

    Redesigning Sony-Ericsson’s Product Catalog

  • Fieldwork and Sketching: Translating Research Themes into Conceptual Designs

    Fieldwork and Sketching: Translating Research Themes into Conceptual Designs

  • Intervention-Interaction

    Intervention-Interaction

View All

interaction08, ixd08, IxDA, IxDConf, savannah
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    —
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