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Irrational Behavior

17 Mar 2009

—

60min.

Robert Fabricant talks about Interaction Design as a practice beyond just computing technology. He gives examples of Interaction Design as far back as ancient history, all the way to a humanitarian project underway today. He shows that Interaction Design’s primary medium is behavior, extending far past the high-technology world into the realm of human behavior and relationships.

Brought to you by the Interaction Design Association (http://www.ixda.org)

About Robert Fabricant

Robert Fabricant is an Executive Creative Director at frog Design where he leads frog’s efforts to expand into new markets. Robert has been with frog since 2001, leading a multidisciplinary creative team in New York in a broad range of initiatives that span product design, interaction design, environments and branded experiences. He has worked with clients such as MTV, GE, Cox Communications, Virgin Mobile, Barnes & Noble, BBC and Nextel and designed user experiences for numerous platforms, including handheld devices, in-car information systems, medical devices, retail environments, networked applications and desktop software.

Prior to frog, Robert led the Research & Development team at Organic where he worked on wireless applications for clients such as Lucent Technologies, Federated and the Museum of the Moving Image. Other work experience includes @radicalmedia, Microsoft Research and Edwin Schlossberg Inc. He is an adjunct professor at NYU’s Interactive Telecommunications Program where he teaches a foundation course in Interaction Design. His interactive work has been featured in ID magazine, Wired magazine, the Wall Street Journal and presented at SIGGRAPH and DUX.

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Interaction 09

Playlist

  • What’s in a game? A look at game design best practices as prime influencers of interaction design.

    What’s in a game? A look at game design best practices as prime influencers of interaction design.

  • Foundations of Interaction Design: Bringing design critique to interaction design

    Foundations of Interaction Design: Bringing design critique to interaction design

  • State Mapping

    State Mapping

  • Journeys in Motion

    Journeys in Motion

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interaction09, ixd09, IxDA, IxDConf, Vancouver
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  • Journeys in Motion

    30 Apr 2009
    —
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    min.
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    30 Apr 2009
    —
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    min.
  • Jared Spool & Friends

    30 Apr 2009
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    min.
  • Postcard Patterns: An Agile UI Pattern Creation Process

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    25
    min.
  • What’s in a game? A look at game design best practices as prime influencers of interaction design.

    1 Jun 2009
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