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A Designer’s Guide for 3D Content in Mixed Reality

6 Apr 2020

—

20min.

Mixed Reality is hot right now. What brings more value is having your custom Holograms, aka custom 3D models, in the experience.

MR is the newest trendy thing. However, what brings value is having your custom Holograms, aka custom 3D models, in context and experience.

Why does learning this matters? It is similar as creating a picture in Photoshop and then you don’t know how to put it in your app or share it.

With Mixed Reality becoming more common, as designers, we need to understand the file formats and how to make it easier for users to create their own content.

But how does someone do that? It is such a complex process not many people know. There are so many CAD and 3D making solutions with different paradims that I will break it down which ones work best for MR.

1) You must know which program you are using. Depending on the program, you will be using parametric geometry vs. polygonal geometry. The 3D standards use real-time rendering applications that require models to be represented as a triangulated polygon surface. Don’t worry I will explain these technical words.

2) Optimize your model to the device you will be using, either mobile, desktop, VR, or HoloLens

3) Convert it into the file format industry standard GLB

4) Upload to your MR product and/or device

These steps sound easy, however there are still a few limitations on every step. You will be finding challenges, or see why your 3d model takes too much to upload or why it is not rendered beautifully.

ANewDawn, interaction 20, ixd20, IxDA, IxDConf
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ANewDawn, interaction 20, ixd20, IxDA, IxDConf
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