Interaction Design Association – IxDA
Voices
  • Community
    • Local Groups
    • Leadership
  • Events
    • Calendar
  • Voices
    • Videos
    • Podcasts
    • Articles
  • Get Involved
    • Start a Local Group
    • Volunteer
    • Sponsor
    • Partner
  • About Us
    • About & History
    • Equity
  • Job Board
    • Find a Job
    • Post a Job

A pattern library for teamwork

14 Feb 2018

—

35min.

As designers, we observe users’ behavioural patterns in order to identify problems and needs and eventually improve the experience. But just like the proverbial shoemaker’s kids often go barefoot, we tend to apply the tools of our trade to others while ignoring their relevance to our own work experience.

Why is it relevant to observe behavioural patterns at work? Because satisfaction in the workplace depends on the people we collaborate with as much as it depends on our tasks. Fraught interactions with others can feel more exhausting than long hours – and they often impact the quality of products and services, which is even more frustrating.

This talk outlines common dysfunctional collaboration patterns and their pitfalls. Since framing a problem is already half of the solution, it will also offer impulses how teams and individuals can hack their way out of a destructive team dynamic. We already hold the tools in our hands.

Share

Interaction 18

Playlist

  • Parenting a mind

    Parenting a mind

  • Designing for privacy & ethics

    Designing for privacy & ethics

  • Designing for the conscious chooser

    Designing for the conscious chooser

  • (Im)perfect futures

    (Im)perfect futures

View All

Share

From the Archives

Explore All Videos
  • Design patterns for government services: A community, not a library

    20 Mar 2016
    —
    45
    min.
  • Love Actually – Experience Design Lessons From Romantic Comedies

    20 Mar 2016
    —
    45
    min.
  • The Rhythm of Interaction

    25 Mar 2011
    —
    20
    min.
  • The Future of Search

    23 Feb 2010
    —
    60
    min.
  • Postcard Patterns: An Agile UI Pattern Creation Process

    30 Apr 2009
    —
    25
    min.
  • This One Goes to 11: What Pattern, Perception and Music Teach us About Designing Optimal Experiences

    26 Feb 2015
    —
    50
    min.
  • Design patterns for government services: A community, not a library

    20 Mar 2016
    —
    45
    min.
  • Love Actually – Experience Design Lessons From Romantic Comedies

    20 Mar 2016
    —
    45
    min.
  • The Rhythm of Interaction

    25 Mar 2011
    —
    20
    min.
  • The Future of Search

    23 Feb 2010
    —
    60
    min.
  • Postcard Patterns: An Agile UI Pattern Creation Process

    30 Apr 2009
    —
    25
    min.
  • This One Goes to 11: What Pattern, Perception and Music Teach us About Designing Optimal Experiences

    26 Feb 2015
    —
    50
    min.
Explore All Videos

Subscribe to our newsletter

  • Initiatives
    • Interaction
    • Interaction Latin America
    • World Interaction Design Day
    • Interaction Awards
    • Student Design Charette
    • Interaction Design Education Summit
  • Connect
    • Join Our Slack
    • Subscribe to Our Newsletter
    • LinkedIn
    • Instagram
    • Facebook
    • Twitter
  • Get Involved
    • Start a Local Group
    • Volunteer
    • Sponsor
    • Partner
  • About Us
    • About & History
    • Equity
    • Leadership
    • Code of Conduct

Copyright 2004—2026 Interaction Design Association

  • Privacy Policy

Proudly powered by WordPress. Hosted by Pressable.