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Beyond Gamification: Architecting Engagement Through Game Design Thinking

16 Mar 2012

—

45min.

Dustin DiTommaso has spent nearly a decade chasing the perfect blend of form, function and meaning while designing mobile and social applications, multi-channel experiences, games, game layers and customer engagement models. He currently tackles wicked problems as an Experience Design Director at Mad*Pow.

Dustin’s work has been recognized by Yahoo!, Macworld, MITX, New York Festivals and the Boston Phoenix. He has also taught advanced typography and publication design at the Chamberlayne School of Design and is an active member and lecturer in a number of industry communities.

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dublin, interaction12, ixd12, IxDA, IxDConf
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    26 Mar 2012
    —
    45
    min.
  • How to Lie with Design Thinking

    20 Mar 2012
    —
    10
    min.
  • Research for Behavior Change: The MAO Model

    23 May 2012
    —
    45
    min.
  • Cultural Design

    13 Apr 2012
    —
    45
    min.
  • Beyond Modernism: What Interaction Designers Can Learn from the Architecture of Zaha Hadid

    2 Apr 2012
    —
    45
    min.
  • Designing Play for Pigs and Humans

    3 Apr 2012
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