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Carpe Diem: Attention, Awareness, and Interaction Design 2009

13 Mar 2009

—

60min.

Dan Saffer calls out the Interaction Design community for allowing distracting topics to consume our attention, and for paying too little attention to “moonwalking bears,” the opportunities interaction designers can take advantage of in the near future.

About Dan Saffer:
Dan Saffer is a principal at Kicker Studio, a product design consultancy. Every day, millions of people use the products he has designed.

An international speaker and author, his latest book is Designing Gestural Interfaces (O’Reilly 2008) which has been called “an essential reference work for anyone looking to advance human-technology interactions beyond dials, knobs, keyboards, and mice.”

He holds a masters of design in interaction design from Carnegie Mellon University. A thought leader in interaction design, his writings on design have appeared in BusinessWeek, Design IT! magazine, and many online publications, including his own site at http://www.odannyboy.com.

interaction09, ixd09, IxDA, IxDConf, Vancouver
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Interaction 09

Playlist

  • What’s in a game? A look at game design best practices as prime influencers of interaction design.

    What’s in a game? A look at game design best practices as prime influencers of interaction design.

  • Foundations of Interaction Design: Bringing design critique to interaction design

    Foundations of Interaction Design: Bringing design critique to interaction design

  • State Mapping

    State Mapping

  • Journeys in Motion

    Journeys in Motion

View All

interaction09, ixd09, IxDA, IxDConf, Vancouver
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From the Archives

Explore All Videos
  • What’s in a game? A look at game design best practices as prime influencers of interaction design.

    1 Jun 2009
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  • Mobile Design Patterns

    30 Apr 2009
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  • State Mapping

    30 Apr 2009
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  • Journeys in Motion

    30 Apr 2009
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  • Jared Spool & Friends

    30 Apr 2009
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  • Postcard Patterns: An Agile UI Pattern Creation Process

    30 Apr 2009
    —
    25
    min.
  • What’s in a game? A look at game design best practices as prime influencers of interaction design.

    1 Jun 2009
    —
    25
    min.
  • Mobile Design Patterns

    30 Apr 2009
    —
    40
    min.
  • State Mapping

    30 Apr 2009
    —
    25
    min.
  • Journeys in Motion

    30 Apr 2009
    —
    25
    min.
  • Jared Spool & Friends

    30 Apr 2009
    —
    60
    min.
  • Postcard Patterns: An Agile UI Pattern Creation Process

    30 Apr 2009
    —
    25
    min.
Explore All Videos

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