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Design for Flow

10 Feb 2008

—

25min.

The state of “flow” is frequently discussed as one of the highest levels of human consciousness. People engaged in pursuits from sports to music to programming describe it as a highly productive state where they are at their most creative, effective and engaged. In this session, I’ll discuss design strategies for creating interactive products that promote this sense of flow, as well as examples of interactions that bring out the best in human creativity, thinking and collaboration.

interaction08, ixd08, IxDA, IxDConf, savannah
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Interaction 08

Playlist

  • The Cinematic User Experience

    The Cinematic User Experience

  • Redesigning Sony-Ericsson’s Product Catalog

    Redesigning Sony-Ericsson’s Product Catalog

  • Fieldwork and Sketching: Translating Research Themes into Conceptual Designs

    Fieldwork and Sketching: Translating Research Themes into Conceptual Designs

  • Intervention-Interaction

    Intervention-Interaction

View All

interaction08, ixd08, IxDA, IxDConf, savannah
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From the Archives

Explore All Videos
  • Device Art

    10 Feb 2008
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  • Hit it with The Pretty Stick

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  • Intervention-Interaction

    10 Feb 2008
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  • Designing for SpaceTime, Building in No-Time

    10 Feb 2008
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  • User Interface Design in an Agile Environment: Enter the Design Studio,

    10 Feb 2008
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    25
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  • Classic Design Movements and IxD: Kissing Cousins?

    10 Feb 2008
    —
    25
    min.
  • Device Art

    10 Feb 2008
    —
    45
    min.
  • Hit it with The Pretty Stick

    10 Feb 2008
    —
    45
    min.
  • Intervention-Interaction

    10 Feb 2008
    —
    45
    min.
  • Designing for SpaceTime, Building in No-Time

    10 Feb 2008
    —
    45
    min.
  • User Interface Design in an Agile Environment: Enter the Design Studio,

    10 Feb 2008
    —
    25
    min.
  • Classic Design Movements and IxD: Kissing Cousins?

    10 Feb 2008
    —
    25
    min.
Explore All Videos

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