The emerging business of wearable tech that interfaces directly with our dreams and REM sleep
Everybody dreams. Dream tech — devices and applications that directly interface with our dreams at night — is no longer the stuff of sci-fi stories like “Inception” and “Black Mirror.” Recent advancements in neurotechnology are making it possible not only to peer into the dreaming brain, but to influence it. As a new wave of entrepreneurs and technologists push past the boundary of consciousness, familiar questions arise about what this all means for the future. Is the most mysterious human frontier now fair game for technological intervention?
This talk offers an overview of the nascent industry of dream tech and poses questions to the design community about the role of ethical design in an emerging tech space with universal resonance. A few examples of dream tech will be presented, such as dream recording via neuroimaging, and wearable devices that attempt to induce lucid dreams — dreams in which you are aware of the fact that you’re dreaming and may exert control over the dream narrative. Meanwhile, neuromarketers are waking up to the mouth-watering potential of a good night’s sleep as eight hours of perfectly passive, untapped advertising real estate.
We spend on average six years of our lives in dreams at night (whether or not we remember them). Dreaming plays a critical role in many biological and cognitive functions: memory integration, learning, emotional processing, and problem solving. As many audience members will no doubt be able to attest to from firsthand experience, dreams can be a source of creative and personal epiphanies as well as our most unthinkable fears. In short, it behooves us to take good care of our dreams.
Western dream science is still in its infancy, but attempts to productize research findings are well underway. How can we take stock of the implications of this moment for dream tech design in the years ahead? And how can designers participate proactively in the development of dream tech for social good?



