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Follow the sweet spot

16 Apr 2023

—

15min.

We will elaborate on challenges and learnings on working on a large-scale mixed reality project at the newly established COSA / Center of Science Activities in Graz, Austria. Over 2600 square feet of the science center are dedicated to a storytelling-based use of augmented reality for a young audience from twelve years up – the A(R)dventure. The game-based experience can be played simultaneously by eighteen visitors equipped with Microsoft Hololenses.

Our part was to develop the interactive exhibits, design the space around them and co-create the story for the A(R)dventure. That brought us to researching the restrictions and possibilities and their influence on the design process. The choice of light, material and interaction had a big impact on the immersion of the visitor and the blending of the digital assets in the museum space. The key challenges were the development and planning of a complex mixed reality experience and finding the tools for co-creation. We gained countless learnings in designing the design process itself and on collaborative workflows, as well as designing user experience in contrast to experiencing the user experience in prototypes and test runs.
_________

Anika Kronberger

Anika Kronberger is a designer, content strategist and lecturer. Her work includes research, ideation, interaction design, user experience design, visual design, content strategy and exhibition design. Her clients come from the fields of art and culture, museums, education and non-profit organizations.

Kronberger is a researcher and lecturer at the FH JOANNEUM at the Institute of Design and Communication in Graz where she is also leading the interaction design specialization in the information design program. Her research interests and areas of activity include information design in media production and interactive spaces, user experience design, content strategy, mixed reality, and game-based learning.

Kronberger is a part of the working team of ARGE aktuelle kunst in graz, an association from institutions of contemporary art in Graz. She is a member of the art and technology collective monochrom and co-host of the artist-run workspace Atelier Schillerstrasse.

Daniel Fabry

Daniel Fabry is head of the master’s degree program Communication, Media, Sound and Interaction Design at the Institute of Design and Communication of the FH JOANNEUM University of Applied Sciences, Graz, Austria. He is a lecturer and researcher at the FH JOANNEUM University of Applied Sciences, Graz. Senior lecturer in the fields of interaction design and media design. Research activities in interaction design and media design, including EU-funded projects. Member of the development teams of the study programs Information Design, Exhibition Design, and Communication, Media, and Interaction Design. Fabry is an independent designer, conception, and creator in the fields of interaction design, exhibition design, media technology, motion design, and graphic design. Numerous projects, mainly media-didactical interactive installations for exhibitions, museums, and science centers.

interaction 23, ixd23, IxDA, IxDConf, Undesign the defined, Zurich
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