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Objectifier

8 Feb 2018

—

3min.

Best in Category: Expressing
Best Student
Interaction Awards 2018

The Objectifier empowers people to train objects in their daily environment to respond to their unique behaviors. It gives an experience of training an artificial intelligence; a shift from a passive consumer to an active, playful director of domestic technology.

As a designer, I was interested in the future of the language and relationship between machine and human, but as a maker, I wanted to bring the power of machine learning into the hands of everyday people.

The purpose of this concept is to empower even my grandmother to program or just play with technology. Rethinking the way we could interact and program devices to remove any fear from engaging in problem-solving. No screen. No writing code. No electronics.

With computer vision and a neural network, complex behaviors are associated with your command. For example, you might want to turn on your radio with your favorite dance move. Connect your radio to the Objectifier and use the training app to show it when the radio should turn on. In this way, people will be able to experience new interactive ways to control objects, building a creative relationship with technology without any programming knowledge. The Objectifer is relying on soft skills rather than hard skills.

Concept, Denmark, Expressing, Interaction Awards, IxDAwards, Student
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IxDAwards 2018

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Concept, Denmark, Expressing, Interaction Awards, IxDAwards, Student
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