Interaction Design Association – IxDA
Voices
  • Community
    • Local Groups
    • Leadership
  • Events
    • Calendar
  • Voices
    • Videos
    • Podcasts
    • Articles
  • Get Involved
    • Start a Local Group
    • Volunteer
    • Sponsor
    • Partner
  • About Us
    • About & History
    • Equity
  • Job Board
    • Find a Job
    • Post a Job

Reflect – Digital Conversation Card Game (Healthcare)

8 Feb 2019

—

0min.

Finalist: Connecting
Interaction Awards 2019

Overview

How can we facilitate conversations around health and make them more meaningful for patients and their supporters?

Reflect is a game-like conversation app that provides a playful platform for patients and their supporters to engage in meaningful conversations around health. It provides them a template to ask sensitive but important questions to make better health decisions. It also helps them set up goals and co-work as a team in overcoming their challenges.
The game can only be played when the two phones are brought together creating a combined screen. The key interaction recreates the charm of a board game and encourages dialogue through in-person interaction.

Key Features

The app is designed to be a medium to encourage meaningful conversations between patients and supporters in a delightful way. The interface is unique which allows the players to combine the display of their phones with a swipe of a finger. The players can then choose the conversation themes from the various topics related to health. Post which the app generates a mix of cards that can be shuffled by the players on the combined screen. They pick one card for themselves and one for their partner to engage in meaningful conversations. Post discussion, the app gives the players the opportunity to take notes, set goals or reminders from the new learnings that they gathered from the game.

Process

We did extensive desk research and conducted in depth user interviews with eight patients and their supporters to closely understand their challenges and motivations. These structured qualitative interviews helped us see common patterns in their experiences and better understand their obstacles.

‍
All our observations from the interviews were later grouped under common themes to identify patterns and see the bigger picture. This became our raw material in finding insights which further led us to frame design principles.
Group brainstorming helped us to convert the design principles into opportunities for intervention. We further came up with a pool of concepts to address the problems. And in the end we decided to continue in a direction that focussed on the emotional support that patients got from their loved ones. This not only gave them the courage to fight any obstacle, but also empowered them to face the difficult situation boldly as a team.

Micro-Interaction

We focussed on the micro-interaction because it created an aha moment of joy in the experience of playing the game. The users had not experienced anything like this before. The shuffling of cards by bringing the phones together to create a joint screen can be done by using Pinch – (a multi display application) to dynamically sync the content on both devices. The same element is used again when the players choose one card for themselves and one for their partners.

Interaction Awards, IxDA, IxDAwards, Student, United States
Share

IxDAwards 2019

Playlist

  • Save Cash and Bank it!

    Save Cash and Bank it!

  • Street Debater

    Street Debater

  • OVE – Bottle preparation station for blind & visually impaired parents

    OVE – Bottle preparation station for blind & visually impaired parents

  • What The Block

    What The Block

View All

Interaction Awards, IxDA, IxDAwards, Student, United States
Share

From the Archives

Explore All Videos
  • 100 Years of Design

    11 Feb 2015
    —
    3
    min.
  • FoldWorld

    30 Jun 2024
    —
    0
    min.
  • Expressive Wearable

    11 Feb 2015
    —
    3
    min.
  • Tink

    11 Feb 2015
    —
    3
    min.
  • Radioactive Blueberries: A Glimpse into the Future of Fruit

    30 Jun 2024
    —
    0
    min.
  • DentixBuddy

    14 May 2024
    —
    1
    min.
  • 100 Years of Design

    11 Feb 2015
    —
    min.
  • FoldWorld

    30 Jun 2024
    —
    min.
  • Expressive Wearable

    11 Feb 2015
    —
    min.
  • Tink

    11 Feb 2015
    —
    min.
  • Radioactive Blueberries: A Glimpse into the Future of Fruit

    30 Jun 2024
    —
    min.
  • DentixBuddy

    14 May 2024
    —
    min.
Explore All Videos

Subscribe to our newsletter

  • Initiatives
    • Interaction
    • Interaction Latin America
    • World Interaction Design Day
    • Interaction Awards
    • Student Design Charette
    • Interaction Design Education Summit
  • Connect
    • Join Our Slack
    • Subscribe to Our Newsletter
    • LinkedIn
    • Instagram
    • Facebook
    • Twitter
  • Get Involved
    • Start a Local Group
    • Volunteer
    • My Account
    • Sponsor
    • Partner
  • About Us
    • About & History
    • Equity
    • Leadership
    • Code of Conduct

Copyright 2004—2026 Interaction Design Association

  • Privacy Policy

Designed with WordPress. Hosted by Pressable.