Interaction Design Association – IxDA
Voices
  • Community
    • Local Groups
    • Leadership
  • Events
    • Calendar
  • Voices
    • Videos
    • Podcasts
    • Articles
  • Get Involved
    • Start a Local Group
    • Volunteer
    • Sponsor
    • Partner
  • About Us
    • About & History
    • Equity
  • Job Board
    • Find a Job
    • Post a Job

Designing for People on the Move

8 Mar 2019

—

10min.

We as designers are so focused on all the opportunities that the digital worlds has created, that we sometimes forget about the physical world. The physical world has a lot of opportunities for a user interface designer. Simone’s career has been all about designing physical objects with a digital user interface: from satnavs and smartwatches to handbags. The design of a handbag is centuries old, while the way we use a handbag has completely changed. This results in several usability problems: the handbag is difficult to open, it’s difficult to find something, users often miss phone calls, or forget things. While a handbag is the ideal wearable, it’s carried around all the time. It has a promising potential for smart technologies. Simone will show her journey developing the smart handbag using several innovative technologies to create an interface between the user and the bag (and the phone inside the bag): tactile sensors, 3D printing, lasering technology, etc without compromising on a beautiful minimalist design for both the digital and the physical interface.

DesignInTheWild, interaction 19, ixd19, IxDA, IxDConf
Share

Interaction 19

Playlist

  • Scaling Emergent Design Leadership for Complex Teams, Organizations, and Markets

    Scaling Emergent Design Leadership for Complex Teams, Organizations, and Markets

  • You Talkin’ to Me? A Social Approach to Designing Products

    You Talkin’ to Me? A Social Approach to Designing Products

  • Normality is Stupid: Connecting the Dots Between Inclusion & Diversity and Selective Bias in Machine Learning

    Normality is Stupid: Connecting the Dots Between Inclusion & Diversity and Selective Bias in Machine Learning

  • Designing the Impossible

    Designing the Impossible

View All

DesignInTheWild, interaction 19, ixd19, IxDA, IxDConf
Share

From the Archives

Explore All Videos
  • Designing at the End

    2 Mar 2019
    —
    25
    min.
  • Designing and Researching for Gamers @Facebook

    19 Mar 2019
    —
    20
    min.
  • Agile Strategy: Designing in the 21st Century

    2 Mar 2019
    —
    40
    min.
  • Designing for Data Literacy in the Age of Post-Truth

    24 Feb 2019
    —
    25
    min.
  • Recognize Exclusion, Design for Inclusion

    19 Mar 2019
    —
    25
    min.
  • Designing for Transparency in Machine Learning

    17 Mar 2019
    —
    25
    min.
  • Designing at the End

    2 Mar 2019
    —
    25
    min.
  • Designing and Researching for Gamers @Facebook

    19 Mar 2019
    —
    20
    min.
  • Agile Strategy: Designing in the 21st Century

    2 Mar 2019
    —
    40
    min.
  • Designing for Data Literacy in the Age of Post-Truth

    24 Feb 2019
    —
    25
    min.
  • Recognize Exclusion, Design for Inclusion

    19 Mar 2019
    —
    25
    min.
  • Designing for Transparency in Machine Learning

    17 Mar 2019
    —
    25
    min.
Explore All Videos

Subscribe to our newsletter

  • Initiatives
    • Interaction
    • Interaction Latin America
    • World Interaction Design Day
    • Interaction Awards
    • Student Design Charette
    • Interaction Design Education Summit
  • Connect
    • Join Our Slack
    • Subscribe to Our Newsletter
    • LinkedIn
    • Instagram
    • Facebook
    • Twitter
  • Get Involved
    • Start a Local Group
    • Volunteer
    • My Account
    • Sponsor
    • Partner
  • About Us
    • About & History
    • Equity
    • Leadership
    • Code of Conduct

Copyright 2004—2026 Interaction Design Association

  • Privacy Policy

Designed with WordPress. Hosted by Pressable.